

The 2nd image shows my clinet standing in the lowest area (activity space), showing the relationship between the elevator+dining table and the space.
The last captured image shows my client standing on the dining table, as well as topmost working office areas. The office area is 2-storey space, connected by stairs.
The texture doesn't appear on my dining table when imported in unreal. Therefore, i have included a captured image of sketchup dining table model.
My understanding of power; I think it is very difficult to gain powers. Once you have gained your powers, it is more difficult to maintain them. In order to show this logic, i have created different spaces, where the elevator travels through. This indicates the different stages of gaining power. In the office area, i have created stairs instead of the elevator. Walking on the stairs consumes more time than riding on the elevator, which tells you that my clinets have put enormous amounts of efforts and time to maintain their powers.
The 2nd captured image shows the overall architecture for EXP 3.
The 3rd and 4th captured images show the movement of the elevator (also, dining table) between my clients' office areas.
The last captured image is taken from the meeting area, looking down, showing the placement of the dining table in the lowest space.
Architecture for EXP 3 is divided into 3 spaces - 1. topmost space as my clients' office areas (Zhang Yin and Ratan Tata)2. middle space for my clients to meet for a working lunch meeting area and 3. lowest space as my clients' leisure + activity area
The dining table in my Unreal is also going to be used as the elevator (I have not made a separate mover for the elevator). This is because the dining table travels through every level and there is no need of creating the elevator.