Tuesday, October 23, 2007
EXP 3 WK 5 - Final Submission
The 2nd image shows my clinet standing in the lowest area (activity space), showing the relationship between the elevator+dining table and the space.
The texture doesn't appear on my dining table when imported in unreal. Therefore, i have included a captured image of sketchup dining table model.
My understanding of power; I think it is very difficult to gain powers. Once you have gained your powers, it is more difficult to maintain them. In order to show this logic, i have created different spaces, where the elevator travels through. This indicates the different stages of gaining power. In the office area, i have created stairs instead of the elevator. Walking on the stairs consumes more time than riding on the elevator, which tells you that my clinets have put enormous amounts of efforts and time to maintain their powers.
Sunday, October 21, 2007
EXP 3 WK 4 - Full Draft
The 2nd captured image shows the overall architecture for EXP 3.
The 3rd and 4th captured images show the movement of the elevator (also, dining table) between my clients' office areas.
The last captured image is taken from the meeting area, looking down, showing the placement of the dining table in the lowest space.
The dining table in my Unreal is also going to be used as the elevator (I have not made a separate mover for the elevator). This is because the dining table travels through every level and there is no need of creating the elevator.
Saturday, October 13, 2007
Sunday, October 7, 2007
EXP 3 WK 3 - Sketchup Dining Table Images
Wednesday, October 3, 2007
EXP 3 WK 3 - Study of dining tables
EXP 3 WK 2 - Unreal development
My unreal model consists of three spaces, only connected by elevator. The topmost space is mainly used as the client's working space (office). The structure at the bottom is the living space where the client can relax, enjoy, and so forth. I have created a bedroom inside the bridge to give a sense of secure and protection.
This is the two-point perspective drawings which formed the basis of my unreal design.
Tuesday, October 2, 2007
EXP 3 WK 2 - Study of Elevators
Elevators may feature talking devices as an accessibility aid for the blind. In addition to the call buttons, elevators usually have floor indicators (often illuminated by LED) and direction lanterns. Modern elevators are designed in a way so that they can move people horizontally and diagonally as well as vertically.
Do you know why there are mirrors inside elevators? When elevator was first created, it was really slow. In order to overcome this problem, mirror were put inside elevators. While people are in elevators, when they look at mirrors, they become unconscious of the speed of elevators.
One of the main advantage of elevators is that it can become a private space for some couples !